What makes gambling cool? Images of agency and self-control in fiction films.

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  • Author(s): Egerer M;Egerer M; Rantala V
  • Source:
    Substance use & misuse [Subst Use Misuse] 2015 Mar; Vol. 50 (4), pp. 468-83. Date of Electronic Publication: 2014 Dec 27.
  • Publication Type:
    Historical Article; Journal Article
  • Language:
    English
  • Additional Information
    • Source:
      Publisher: Informa Healthcare Country of Publication: England NLM ID: 9602153 Publication Model: Print-Electronic Cited Medium: Internet ISSN: 1532-2491 (Electronic) Linking ISSN: 10826084 NLM ISO Abbreviation: Subst Use Misuse Subsets: MEDLINE
    • Publication Information:
      Publication: London : Informa Healthcare
      Original Publication: Monticello, NY : Dekker, 1996-
    • Subject Terms:
    • Abstract:
      The study is a qualitative film analysis. It seeks to determine the semiotic and cinematic structures that make gambling appealing in films based on analysis of 72 film scenes from 28 narrative fiction films made from 1922 to 2003 about gambling in North American and West European mainstream cinema. The main game types include card games, casino games, and slot machines. The theme of self-control and competence was identified as being central to gambling's appeal. These images are strongly defined by gender. The study was funded by ELOMEDIA, financed by the Finnish Ministry of Education and Culture as well as the Finnish Foundation for Alcohol Studies. The limitations of the study are noted.
    • Contributed Indexing:
      Keywords: addiction; emotional aspects in film; film studies; gambling; gender; loss of control; social semiotics
    • Publication Date:
      Date Created: 20141230 Date Completed: 20151109 Latest Revision: 20171116
    • Publication Date:
      20240104
    • Accession Number:
      10.3109/10826084.2015.977708
    • Accession Number:
      25544108