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9 a.m. - 8 p.m.
Phone: (843) 805-6930
West Ashley Library
9 a.m. – 7 p.m.
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Folly Beach Library
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Phone: (843) 588-2001
John L. Dart Library
9 a.m. – 7 p.m.
Phone: (843) 722-7550
St. Paul's/Hollywood Library
9 a.m. - 8 p.m.
Phone: (843) 889-3300
Mt. Pleasant Library
9 a.m. – 8 p.m.
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Dorchester Road Library
9 a.m. - 8 p.m.
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Edgar Allan Poe/Sullivan's Island Library
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John's Island Library
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Wando Mount Pleasant Library
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9 a.m. - 6 p.m.
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Child and Parent Perspectives on the Acceptability of Virtual Reality to Mitigate Medical Trauma in an Infusion Center.
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- Author(s): Easterlin, Molly C.; Berdahl, Carl T.; Rabizadeh, Shervin; Spiegel, Brennan; Agoratus, Lauren; Hoover, Clarissa; Dudovitz, Rebecca
- Source:
Maternal & Child Health Journal. Aug2020, Vol. 24 Issue 8, p986-997. 12p. 5 Charts. - Source:
- Additional Information
- Subject Terms: INFLAMMATORY bowel disease treatment; CONTROL (Psychology); ADAPTABILITY (Personality); PSYCHOLOGICAL adaptation; ANXIETY; ATTITUDE (Psychology); COGNITION disorders; EMOTIONS; FAMILIES; INTERVIEWING; INTRAVENOUS therapy; RESEARCH methodology; MEDICAL appointments; PAIN; PSYCHOLOGY of parents; RESEARCH funding; STATISTICAL sampling; SHOCK (Pathology); VIRTUAL reality; WOUNDS & injuries; QUALITATIVE research; DATA analysis; DISTRACTION; BODY movement; PARENT attitudes; DATA analysis software; TERTIARY care; CHILDREN
- Abstract: Introduction: Children may experience medical trauma when undergoing medical procedures even when procedures are minor. While virtual reality (VR) is effective for managing procedural pain and anxiety, few studies address how families feel about using VR. We explore pediatric patient and guardian views regarding the acceptability of using VR during procedures to mitigate medical trauma. Methods: Semi-structured qualitative interviews with 18 patient-guardian dyads at a tertiary outpatient infusion center for inflammatory bowel disease (IBD) treatment. Interviews explored how VR may change the infusion experience, including benefits, risks, and recommendations for clinical integration. Interviews were recorded, transcribed, and analyzed in ATLAS.ti. Two coders used a 3-step coding approach to: (1) identify themes; (2) develop a codebook and code transcripts using the constant comparative method; and (3) describe themes/patterns. Results: Potential benefits of VR were distraction from infusion-related anxiety and pain and generating excitement for the appointment. Potential challenges were VR-side effects (dizziness, nausea), limited mobility during the procedure, disorientation/immersion leading to shock upon IV-placement, and a lost opportunity to build coping skills. Families queried when VR should first be introduced and when during the appointment use would be optimal. Parents expressed concerns about pushing VR when their child was already under stress. A limited number of families doubted the utility of VR. Conclusions: Patients and parents found VR to be an acceptable option for helping to manage medical trauma during infusions but highlighted that the VR experience must be carefully crafted to avoid unintended consequences, including lost opportunities to build resilience. [ABSTRACT FROM AUTHOR]
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