What I Did on My Holidays: Digital Fieldtrips and Digital Literacies

Item request has been placed! ×
Item request cannot be made. ×
loading   Processing Request
  • Additional Information
    • Availability:
      Research-publishing.net. La Grange des Noyes, 25110 Voillans, France. e-mail: [email protected]; Web site: http://research-publishing.net
    • Peer Reviewed:
      Y
    • Source:
      8
    • Education Level:
      Higher Education
      Postsecondary Education
    • Subject Terms:
    • Abstract:
      If a picture says a thousand words, how much can a 360° image say? How can experiencing (or understanding) other languages and cultures be conveyed in immersive experiences? The Digital Learning Team at the University of Southampton has been developing innovative resources whilst piloting the use of Thinglink, a subscription- and browser-based software which allows educators and students to create interactive 360° tours embedded with rich media tags and online forms. As mentioned in Fielding and Peel (2017), "[u]sually it takes months of training to develop a virtual world but Thinglink allows this to be done in a short space of time by users with no previous experience" (n.p.). Students could develop digital literacies and skills by creating immersive narratives of their experiences beyond the university environment. In exploring one easy to apply production process, we are at an early stage of innovative practice which has applications for many disciplines. This report outlines aspects of our production process and gives top tips for designing for 360° resources. [For the complete volume, "New Educational Landscapes: Innovative Perspectives in Language Learning and Technology," see ED596359.]
    • Abstract:
      As Provided
    • Publication Date:
      2019
    • Accession Number:
      ED596366