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West Ashley Library
9 a.m. - 7 p.m.
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Folly Beach Library
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Phone: (843) 588-2001
John L. Dart Library
9 a.m. - 7 p.m.
Phone: (843) 722-7550
St. Paul's/Hollywood Library
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Phone: (843) 889-3300
Mt. Pleasant Library
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Dorchester Road Library
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Wando Mount Pleasant Library
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Fame and Fortune: Developing a Simulation Game for the Music Industry Classroom
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- Author(s): Herzig, Monika
- Language:
English- Source:
Journal of the Scholarship of Teaching and Learning. Dec 2019 19(5):105-122.- Publication Date:
2019- Document Type:
Journal Articles
Reports - Research - Language:
- Additional Information
- Availability: Indiana University. 755 West Michigan Street UL 1180D, Indianapolis, IN 46202. Tel: 317-274-5647; Fax: 317-278-2360; e-mail: [email protected]; Web site: http://www.iupui.edu/~josotl
- Peer Reviewed: Y
- Source: 18
- Education Level: Higher Education
Postsecondary Education - Subject Terms: Computer Simulation; Computer Games; Musicians; Music; Merchandise Information; Educational Change; Video Technology; Teacher Attitudes; Grounded Theory; Teaching Methods; Psychomotor Skills; Learner Engagement; Business Administration; Industry; Correlation; Contracts; Budgets; Discussion (Teaching Technique); Instructional Materials; College Students
- ISSN: 1527-9316
- Abstract: This study documents the development of a classroom game simulating the effects of contractual arrangements on the economic relationships between artists, record labels, and consumers. The game was tested with multiple revisions in classroom settings over a period of three years by using surveys, interviews, session videos, and teacher observations. Using the approach of Grounded Theory, observations and insights were extracted from the collected data with the goal of identifying effective strategies for developing and using classroom simulations. Findings include evidence of deeper engagement with the subject through cognitive, psychomotor, and affective learning.
- Abstract: As Provided
- Publication Date: 2020
- Accession Number: EJ1240013
- Availability:
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