Exploring the Interconnected Nature of the Sustainable Development Goals: The 2030 SDGs Game as a Pedagogical Tool for Interdisciplinary Education

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  • Author(s): Valeria Andreoni; Alice Richard
  • Language:
    English
  • Source:
    International Journal of Sustainability in Higher Education. 2024 25(1):21-42.
  • Publication Date:
    2024
  • Document Type:
    Journal Articles
    Reports - Research
    Tests/Questionnaires
  • Additional Information
    • Availability:
      Emerald Publishing Limited. Howard House, Wagon Lane, Bingley, West Yorkshire, BD16 1WA, UK. Tel: +44-1274-777700; Fax: +44-1274-785201; e-mail: [email protected]; Web site: http://www.emerald.com/insight
    • Peer Reviewed:
      Y
    • Source:
      22
    • Education Level:
      Higher Education
      Postsecondary Education
    • Subject Terms:
    • Subject Terms:
    • Accession Number:
      10.1108/IJSHE-11-2022-0378
    • ISSN:
      1467-6370
      1758-6739
    • Abstract:
      Purpose: The purpose of this paper is to present the 2030 SDGs Game as a pedagogical tool for the promotion of interdisciplinary education. Based on the simulation of possible world outcomes for the year 2030, the game induces participants to reflect on the socioeconomic and environmental consequences of actions and facilitate the exploration of the interconnected nature of the Sustainable Development Goals. Design/methodology/approach: Starting with a review of the main benefits and constraints of interdisciplinary learning approaches, this paper discusses how pedagogical attitudes have change over time and suggests the use of the 2030 SDGs Game as a powerful tool for sustainability education. Composed by a set of cards with different projects and goals, the game connects participants to the principles of the Agenda 2030 and is suitable for a wide range of educational settings. In the case study presented in this paper, the game was played by 20 students from five different faculties of the University of Liverpool (UK). Findings: The participatory nature of the game, where players learn through the experience of play, is functional to support the co-creation of knowledge of the "active-learner-centred" approach, and facilitate the development of problem-solving attitudes, soft skills and team-working abilities. Originality/value: To the best of the authors' knowledge, this paper presents, for the first time, the 2030 SDGs Game as a pedagogical tool for interdisciplinary sustainability education. The game is relatively easy to play and is suitable to be used in a wide range of educational settings.
    • Abstract:
      As Provided
    • Publication Date:
      2024
    • Accession Number:
      EJ1405615