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Academic Journal

Effectiveness of serious games in social skills training to autistic individuals: A systematic review.

  • Authors : Talebi Azadboni T; Department of Health Information Management, School of Health Management and Information Sciences, Iran University of Medical Sciences, Tehran, Iran.; Nasiri S

Subjects: Social Skills* ; Video Games*; Humans

  • Source: Neuroscience and biobehavioral reviews [Neurosci Biobehav Rev] 2024 Jun; Vol. 161, pp. 105634. Date of Electronic Publication: 2024 Mar 15.Publisher: Pergamon Press Country of Publication: United States NLM ID: 7806090 Publication Model: Print-Electronic Cited Medium: Internet ISSN:

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Academic Journal

The mediator's role of communication skills in the effect of social skills on digital game addiction.

  • Authors : Erdogan O; Department of Psychology, Kastamonu University, Faculty of Humanities and Social Sciences, Turkey. Electronic address: .

Subjects: Social Skills* ; Video Games*; Humans

  • Source: Acta psychologica [Acta Psychol (Amst)] 2023 Jul; Vol. 237, pp. 103948. Date of Electronic Publication: 2023 May 31.Publisher: North Holland Publishing Country of Publication: Netherlands NLM ID: 0370366 Publication Model: Print-Electronic Cited Medium: Internet

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Academic Journal

The effectiveness of a tablet-based video game that stimulates cognitive, emotional, and social skills in developing academic skills among preschoolers: study protocol for a randomized controlled trial.

  • Authors : Rojas-Barahona CA; Faculty of Psychology, Research Center on Cognitive Sciences, Universidad de Talca, Talca, Chile.; Gaete J

Subjects: Social Skills* ; Video Games*; Child, Preschool

  • Source: Trials [Trials] 2022 Nov 09; Vol. 23 (1), pp. 936. Date of Electronic Publication: 2022 Nov 09.Publisher: BioMed Central Country of Publication: England NLM ID: 101263253 Publication Model: Electronic Cited Medium: Internet ISSN: 1745-6215

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Academic Journal

Hostility Is Associated with Self-Reported Cognitive and Social Benefits Across Massively Multiplayer Online Role-Playing Game Player Roles.

  • Authors : Smith CM; School of Psychology, Bangor University, Adeilad Brigantia, Bangor, United Kingdom.; Rauwolf P

Subjects: Hostility* ; Interpersonal Relations* ; Social Skills*

  • Source: Cyberpsychology, behavior and social networking [Cyberpsychol Behav Soc Netw] 2020 Jul; Vol. 23 (7), pp. 487-494. Date of Electronic Publication: 2020 May 08.Publisher: Mary Ann Liebert, Inc Country of Publication: United States NLM ID: 101528721 Publication Model: Print-Electronic Cited Medium: Internet

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Academic Journal

Time Spent Gaming and Social Competence in Children: Reciprocal Effects Across Childhood.

Subjects: Social Skills* ; Video Games*; Child Behavior/Child Behavior/Child Behavior/*physiology

  • Source: Child development [Child Dev] 2020 May; Vol. 91 (3), pp. 861-875. Date of Electronic Publication: 2019 Apr 23.Publisher: Blackwell Publishers Country of Publication: United States NLM ID: 0372725 Publication Model: Print-Electronic Cited Medium: Internet

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Academic Journal

ICT and autism care: state of the art.

  • Authors : Grossard C; Service de psychiatrie de l'enfant et de l'adolescent, APHP, GHU Pitié-Salpêtrière Charles-Foix, 47, boulevard de l'Hôpital.; CNRS UMR 7222, Institut des systèmes intelligents et robotiques (ISIR), Sorbonne Université, 75005 Paris, France.

Subjects: Communication* ; Facial Expression* ; Robotics*

  • Source: Current opinion in psychiatry [Curr Opin Psychiatry] 2018 Nov; Vol. 31 (6), pp. 474-483.Publisher: Lippincott Williams & Wilkins Country of Publication: United States NLM ID: 8809880 Publication Model: Print Cited Medium: Internet ISSN:

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Academic Journal

Faithfulness-boost effect: Loyal teammate selection correlates with skill acquisition improvement in online games.

  • Authors : Landfried G; Universidad de Buenos Aires, Facultad de Ciencias Exactas y Naturales, Departamento de Computación, Buenos Aires, Argentina.; CONICET-Universidad de Buenos Aires, Instituto de Investigación en Ciencias de la Computación (ICC), Buenos Aires, Argentina.

Subjects: Social Skills*; Learning/Learning/Learning/*ethics ; Video Games/Video Games/Video Games/*psychology

  • Source: PloS one [PLoS One] 2019 Mar 05; Vol. 14 (3), pp. e0211014. Date of Electronic Publication: 2019 Mar 05 (Print Publication: 2019).Publisher: Public Library of Science Country of Publication: United States NLM ID: 101285081 Publication Model: eCollection Cited Medium: Internet

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Academic Journal

Video gaming in school children: How much is enough?

  • Authors : Pujol J; Magnetic Resonance Imaging Research Unit, Department of Radiology, Hospital del Mar, Barcelona, Spain. .; Biomedical Research Center Network for Mental Health (CibersamG21), Barcelona, Spain. .

Subjects: Interpersonal Relations* ; Problem Behavior* ; Social Skills*

  • Source: Annals of neurology [Ann Neurol] 2016 Sep; Vol. 80 (3), pp. 424-33. Date of Electronic Publication: 2016 Aug 22.Publisher: Wiley-Liss Country of Publication: United States NLM ID: 7707449 Publication Model: Print-Electronic Cited Medium: Internet ISSN:

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Academic Journal

Videogame-based group therapy to improve self-awareness and social skills after traumatic brain injury.

  • Authors : Llorens R; Instituto Interuniversitario de Investigación en Bioingeniería y Tecnología Orientada al Ser Humano, Universitat Politècnica de València, Camino de Vera s/n, 46022, Valencia, Spain. .; Servicio de Neurorrehabilitación y Daño Cerebral de los Hospitales NISA, Fundación Hospitales NISA, Río Tajo 1, 46011, Valencia, Spain. .

Subjects: Social Skills* ; Video Games*; Brain Injuries/Brain Injuries/Brain Injuries/*rehabilitation

  • Source: Journal of neuroengineering and rehabilitation [J Neuroeng Rehabil] 2015 Apr 11; Vol. 12, pp. 37. Date of Electronic Publication: 2015 Apr 11.Publisher: BioMed Central Country of Publication: England NLM ID: 101232233 Publication Model: Electronic Cited Medium: Internet ISSN: 1743-0003

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